zip file and get to see some add-ons and guides of usage. If you somehow want to repost, link back to this thread. If you are to reshape, recolor or edit somehow the tiles from the pack that were made by me, please don't take credit on your own and link to this page or my personal art accounts: /raxec14 and /raxec2 Same, if you'll use my tiles, credit me as Raxec. For commercial projects, they're free to use as long as I get a free copy of the game. Free to use in your Noncommercial games. zip, I point out which these are and which were made entirely by me There are some tiles from the pack that were taken as such from the original RTP (you should own VX Ace in order for you to use them). All packs are based and organized as the default tilesets the software comes with. If you notice any weird shapes in the building of your maps, lemme know so I can repost a needed edit. I couldn't upload a demo image of a map but here we are. The final layer is the show picture option. People use the event graphic option to add certain overlapping objects (like trees). Event graphics are the fifth layer, they will overlap all of the tiles in the tileset. This is my first attempt for pixel art but I've learned a lot by watching videos and reading anatomy of tilesets and how they behave. These tiles will replace each other if you put two objects on top of each other, but will overlap all autotiles and parallax images. I wanted to bring some variety to my game by adding some textures on my own and not to depend so much from Kadokawa RTP –as sometimes it's hard to get really cool and modern tilesets for VX Ace nowadays, or even assets in general. Most of them follow the same pattern for default tiles from Outside or Dungeon pack. I decided to give a little bit of contribution to your making with a tileset pack.
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